My professional skills are Concept Art, Design and Illustration which I support with skills in various 3D software packages.
I have been working as a Concept Artist on 4 Triple-A titles at Ubisoft Berlin for 2 years now and connected for extended periods with multiple other Ubisoft studios around the world for collaboration work. In that timeframe I experienced and adapted to different kinds of leadership-styles and learned to adjust my workflow efficiently to different ways of working and approaches towards art and design.